Pengembangan media pembelajaran board game berbasis adobe flash pada materi macam-macam gaya

Authors

  • Neneng Lestari Universitas PGRI Palembang, Sumatera Selatan
  • Rohana Rohana Universitas PGRI Palembang, Sumatera Selatan
  • Treny Hera Universitas PGRI Palembang, Sumatera Selatan

DOI:

https://doi.org/10.51169/adikarsa.v16i1.124

Keywords:

google meet media, board game, science learning

Abstract

This research aims to produce board game learning media on various styles of material in Class IV Elementary Schools that is valid, practical and effective. This research uses the Research and Development method with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The results of data analysis show that the Board Game learning media developed is in the "very valid" category based on a validation questionnaire sheet from 3 experts covering content, constructs and language, with an average validity value of 88%. Based on the questionnaire sheet, students' responses through the one to one and small group stages of the Board Game learning media received an average of 87.24% in the "very practical" category and test questions for students through large group trials were categorized as "very effective" because got an average of 92.5%. Based on these results, it shows that the Board Game learning media product that has been developed is suitable for use in the learning process.

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Published

27-03-2025

How to Cite

Lestari, N., Rohana, R., & Hera, T. (2025). Pengembangan media pembelajaran board game berbasis adobe flash pada materi macam-macam gaya. Adi Karsa : Jurnal Teknologi Komunikasi Pendidikan, 16(1), 101-107. https://doi.org/10.51169/adikarsa.v16i1.124

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